This demo features some basic procedural map generation algorithms:
- Cellular automata, for organic-looking cave-like environments.
- Drunkard walk
- BSP-tree (Binary space partitioning), to generate.
There were many others I would have liked to try, but my availability was somewhat limited. Also, the real stress test
VS2017 platform toolset(v141) (it could work on VS2015, but I haven’t tested it)
Tested on a PC with Windows 10 64b
- Probably the redistributable package for VS2017