En castellano

This demo features some basic procedural map generation algorithms:

  • Cellular automata, for organic-looking cave-like environments.
  • Drunkard walk
  • BSP-tree (Binary space partitioning), to generate.

There were many others I would have liked to try, but my availability was somewhat limited. Also, the real stress test


Source code


Download demo

Tested on a PC with Windows 10 64b


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